Grand Pathsmanship is a Kai Grand Master Discipline. Grand Masters are able to resist entrapment by hostile plants and have a super-awareness of ambush, or the threat of ambush, in woods and dense forests. It is an improved discipline of Magnakai Discipline Pathsmanship and Kai Discipline Tracking.
On higher ranks, the benefits gained from this discipline is as follows:
Sun Knight - Repel at will all normal size of insects within the radius of three yards. The radius increases as the Grand Masters improved their ranks.
Sun Thane - Alter temperatures of water by touch, that is turning water to ice and vice-versa. Duration and volume of water affected increases as Grand Masters improved their ranks.
Grand Crown - Creates a passageway through dense undergrowth, forest or jungle. After passing through the passageway, the plant material will revert to its normal state. Can also be used against magical foilage or counter any plant material ranged against him by an enemy.
Usage[]
Grand Pathsmanship is a moderately useful discipline that helps avoid challenges without actually helping in combat. Speaking generally, Assimilance and Grand Huntmastery help avoid more challenges, but after they have been learned Grand Pathsmanship becomes a good choice.
Disciplines | |
---|---|
Kai Disciplines | Camouflage • Hunting • Sixth Sense • Tracking • Healing • Weaponskill • Mindshield • Mindblast • Animal Kinship • Mind Over Matter |
Magnakai Disciplines | Weaponmastery • Animal Control • Curing • Invisibility • Huntmastery • Pathsmanship • Psi-surge • Psi-screen • Nexus • Divination |
Grand Master Disciplines | Grand Weaponmastery • Animal Mastery • Deliverance • Assimilance • Grand Huntmastery • Grand Pathsmanship • Kai-surge • Kai-screen • Grand Nexus • Telegnosis • Magi-magic • Kai-alchemy |
New Order of the Kai Grand Master Disciplines | Astrology • Herbmastery • Elementalism • Bardsmanship |