Lone Wolf

A Jahksa is an evil-minded magically-crafted identical twin of an already-existing individual. Jahksa are completely identical to the target, except they lack the emotions of guilt, remorse, shame or sorrow.[1] The Shianti were the ones who coined the term "Jahksa".[2]

Jahksa are very dangerous foes in the game books, as they are as strong as the player character. The Jahska fought in the Grand Master and New Order series have fixed Combat Ratios. Players who have taken a character through multiple gamebooks will typically be significantly more powerful than the average foe in the later books, but a Jahksa turns this concept on its head, forcing a nearly-even fight.

Known Jahksa[]

Jahksa of Grey Star[]

In Beyond the Nightmare Gate, Shasarak creates a Jahska in the likeness of Grey Star.[2] Grey Star, trapped in the Chaos-master's realm, is forced to agree to his terms: Grey Star may leave his realm, but only with the Jahksa following him.[3] The Jahksa attempts to thwart Grey Star by recovering the Moonstone for the forces of Darkness. This Jahksa is defeated, paradoxically, after Grey Star is defeated, so the Jahska kills itself (and in reverse, should Grey Star win the combat, he actually dies instead).

Wolf's Bane[]

Naar creates a Jahksa of Lone Wolf called Wolf's Bane, the titular character of the book of the same name. The impostor attempts to tarnish Lone Wolf's reputation, and leads Lone Wolf in a game of cat-and-mouse across the planet Avaros.

Lone Wolf eventually fights Wolf's Bane in combat. This combat has a fixed Combat Ratio (even after all bonuses such as Kai-Surge are employed) of -4, and Wolf's Bane has the same number of Endurance points equal to Lone Wolf's current Endurance (unless Lone Wolf possesses a Bronze Disc, indicating Wolf's Bane was weakened beforehand, meaning Wolf's Bane starts with 4 fewer Endurance points).[4] Wolf's Bane is eventually defeated by Lone Wolf, after an intervention by Alyss.[5]

Tharrayn Jahksa[]

In Dead in the Deep, a Tharrayn Jahksa may be encountered in the Chaos Prison of Zekgazad, if Grand Master enters a mirror-like corridor, empowered by the Power of Madness. Like Wolf's Bane, this fight has a fixed Combat Ratio (after all bonuses are employed) of -4, but only has 20 Endurance. Valiance allows the Combat Ratio to be increased to -1. However, for every point of damage inflicted on the Tharrayn Jahksa, half of these points (rounded up) are inflicted back on Grand Master, unless Grand Master is wearing Crocaryxa. Additionally, if Grand Master uses Deliverance to restore lost Endurance, this is also applied to the Tharrayn Jahksa, again unless Grand Master wears Crocaryxa.[6]

References[]